
"Violence will befall children in this game, without a doubt."
Sean Vanaman, lead designer and writer on TellTale's upcoming "Walking Dead" game, is in the car on route to work when I call him up. He's easy-going – the kind of guy you actually look forward to interviewing, because his genuine enthusiasm for the project shines through every response. As he drove, we talked about the San Francisco-based studio's attention to Robert Kirkman's canon, the thought process behind the game's original story, and the team's straightforward approach to a world where extreme violence is the norm.
"The Walking Dead" wasn't always destined for life outside the inked page.
There was a time – years ago, now – when Robert Kirkman seemed adamant in keeping his then fledgling zombie apocalypse series solely in the realm of comic books. Of course, it's hard to know whether or not he could have foreseen the property's eventual fame, the series now well-known everywhere, thanks to an AMC television adaptation. This month, "Walking Dead" receives the episodic videogame treatment from TellTale.
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Tags Sean Vanaman, The Walking Dead